Rules

Introduction

Side Channels is a multiplayer deduction style game.
It's played with at least 2 players per Team. Each teams goal is, to have all their play cards covered by any Marker card. Be it your own teams marker or one of the enemy teams.

Roles

Each Team has players of 2 Roles: Agents and Coordinators.
Each Team needs at least one of each.

There can currently only be one Coordinator per Team. There is no technical limit to the number of Agents.

Role-goals

Abilities

Each Role has specific abilities:

Hints

Hints are given by your Teams Coordinator at the start of your Round.
It consists of a Word and Number.
The word cannot be a word that is on one of the playing cards (please don't try to abuse this... I can't easily check for that...).
As a small example. Say we have this simplified board:

Tree Leaves Water
Space Lunch Cat
Snow Nature Broccoli
and the Hint is: Forest 3
This tells the Agents, that 3 playing cards stand in association with "Forest"

According to that hint the Agents might mark the following cards on the board:

Tree Leaves Water
Space Lunch Cat
Snow Nature Broccoli
Agents are allowed to place one more marker than the hint number. So in this case the agents would be allowed to place 1 more marker.
Tree Leaves Water
Space Lunch Cat
Snow Nature Broccoli
Sadly "Space" wasn't one of the playing cards associated with "Forest" this also ends the round.

Card Types:

There are 3 different types of play cards:

  1. Neutral: Ends the turn if marked
  2. Colored:
    • Continue round when successfully marking a card that belongs to your team.
    • End round if marking enemy card.
  3. Dark: The Team that marks this card INSTANTLY LOOSES the game. It's the Coordinators job to prevent their Agents from marking this card.

Ending a Round.

A round can be ended in 2 ways:

  1. The agents Mark a play card that does not belong to their Team. So either a Neutral (White) or a colored enemy card
  2. Or by pressing the "End Round" Button.